I have already flied to AIX record to have the ear measurement HPEQ so that when you moved, the music does not move along with the headphone, the sound still came from the place it should be like when you played full surround option in your home. They have PRIR which means that you can go the best studio with have the speakers of your dream and make the realiser 8 set it up like that way. the only thing that you will be missing is the bass impact but I will compensate that by using a real subwoofer (velodyne) through its lound out and it should be perfect. My wife and neighbour will not complain any more about the loud sound and it can be set up in a tiny room and you don't have to spend your money or headache with the acoustic room setup which may cost more. it can play the surround sound in a small house like myself
I have already flied to AIX record to have the ear measurement HPEQ so that when you moved, the music does not move along with the headphone, the sound still came from the place it should be like when you played full surround option in your home. They have PRIR which means that you can go the best studio with have the speakers of your dream and make the realiser 8 set it up like that way. the only thing that you will be missing is the bass impact but I will compensate that by using a real subwoofer (velodyne) through its lound out and it should be perfect. My wife and neighbour will not complain any more about the loud sound and it can be set up in a tiny room and you don't have to spend your money or headache with the acoustic room setup which may cost more. it can play the surround sound in a small house like myself
You probably don't need stax because you can your headphone
it's not a good quality stax that we are playing, it's good for those who do not have headphone before and they would like to make sure that you get the right sound. But when you have Sennheiser HD800, Audeze, HE5, HE6, Ultrasone, it will not help much. the price of $2750 is without stax, with stax it will go to 3500. If you want to visit AIX records or Mia Casa or The Egyptian theatre, you have to pay 300$ morefor the measurement but I think soon Thai will do better in a short time.
You probably don't need stax because you can your headphone
it's not a good quality stax that we are playing, it's good for those who do not have headphone before and they would like to make sure that you get the right sound. But when you have Sennheiser HD800, Audeze, HE5, HE6, Ultrasone, it will not help much. the price of $2750 is without stax, with stax it will go to 3500. If you want to visit AIX records or Mia Casa or The Egyptian theatre, you have to pay 300$ morefor the measurement but I think soon Thai will do better in a short time.
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moe
15/11/2010 13:38:21
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I'm not so sure about neighbour. The most annoying of all is subwoofer bass. Low frequency < 30hz just energy. It can travel very far even you don't hear them.
In short, your Velodyne still shake your neighbour furnitures when bomb explode or train pass through. You will definitely wake them up if you watch movie with subs turn on late night 555
I'm not so sure about neighbour. The most annoying of all is subwoofer bass. Low frequency < 30hz just energy. It can travel very far even you don't hear them.
In short, your Velodyne still shake your neighbour furnitures when bomb explode or train pass through. You will definitely wake them up if you watch movie with subs turn on late night 555
I agree with the energy from the sub, and I have discussed with Lorr about this. He suggested several brand of tactile like Crowson technology, Vibravest? or many other things. I found that expensive, so for the time being I am not going after that. I am lucky that my wife is not sensitive to subsonic level but I don't know about my neightbour but how can they know I turn the surround on because they will only note vibration. I intend to try subwoofer first because I have 4 of them only 2 in use. I plan to use the velodyne because it is quite compact or wharedale 12" I also have one revel concerto but it's still in the box yet, it is much bigger than I imagine.
I agree with the energy from the sub, and I have discussed with Lorr about this. He suggested several brand of tactile like Crowson technology, Vibravest? or many other things. I found that expensive, so for the time being I am not going after that. I am lucky that my wife is not sensitive to subsonic level but I don't know about my neightbour but how can they know I turn the surround on because they will only note vibration. I intend to try subwoofer first because I have 4 of them only 2 in use. I plan to use the velodyne because it is quite compact or wharedale 12" I also have one revel concerto but it's still in the box yet, it is much bigger than I imagine.
Many have tried, but few have succeeded in simulating a convincing surround soundfield with conventional headphones. Several years ago, I heard a demo of one such system from UK-based [ur=http://www.smyth-research.com/]Smyth Research[/url], and it really knocked my socks off. That was a prototype, but the technology, known as Smyth Virtual Surround (SVS), is now available in a commercial product called the Realiser A8.
Most headphone-based surround-simulation systems use mathematical algorithms called head-related transfer functions (HRTFs) to describe the effect of sound waves diffracting around a human head from any given direction. The HRTFs are used to alter the amplitude, phase, and delay of an audio signal before it's sent to the headphones, and the listener perceives the sound coming from the desired "direction."
Unfortunately, most of these simulation systems suffer from a couple of drawbacks. For one thing, the HRTFs are generic, based on the average of many individual measurements, which means they are accurate for no one in particular. Also, as a listener turns his or her head, the simulated speaker system turns with it, which sounds quite unnatural. If you were listening to a real surround speaker system, turning your head would change the relative orientation of your ears with respect to the speakers, resulting in plainly audible changes to the sound.
SVS starts by "capturing" the HRTF of a specific individual—i.e., you—listening to a specific set of speakers in a specific room. You put a small microphone in each ear, and a series of test signals are played from the Realiser processor to each speaker. The resulting HRTFs are stored and used to re-create the effect of sounds coming from the modeled speakers in that room as heard by you.
To fully optimize the system, the headphones must also be taken into account. So after the room measurements are taken, you put on the headphones over the mics, and more test tones are played to measure the precise interaction between the headphone cups and the listener's outer ear. The profiles of 64 rooms and 64 headphones can be stored internally, and as many as you want can be stored on removable SD cards.
After the measurements are stored, up to eight channels of analog audio are fed into the Realiser processor, which applies the selected HRTFs (room and headphone) and sends the processed audio to the headphones fitted with a small, rechargeable head-tracking device on the headband. That device sends an IR signal to a set-top receiver, which communicates the listener's orientation to the processor. This information is used to modify the HRTFs in real time so that the virtual speakers appear to remain in place as the listener's head moves.
.
Smyth wants to make sure that listeners aren't using lousy headphones, so the company sells a complete package with a Stax SRS-2050 MKII electrostatic-headphone system—which includes the cans and a dedicated amplifier—all for $3360. That might seem like a lot to pay for virtual surround in headphones, but the Realiser A8 offers far more than this—it provides the ability to emulate specific rooms and speakers for your ears only. For example, if you had access to an acoustically superior room with a million-dollar surround-sound system, you could perform the setup procedure and essentially take that room and speaker system with you for far less than it would cost to physically replicate them. Kinda makes three grand seem like a bargain, doesn't it?
Many have tried, but few have succeeded in simulating a convincing surround soundfield with conventional headphones. Several years ago, I heard a demo of one such system from UK-based [ur=http://www.smyth-research.com/]Smyth Research[/url], and it really knocked my socks off. That was a prototype, but the technology, known as Smyth Virtual Surround (SVS), is now available in a commercial product called the Realiser A8.
Most headphone-based surround-simulation systems use mathematical algorithms called head-related transfer functions (HRTFs) to describe the effect of sound waves diffracting around a human head from any given direction. The HRTFs are used to alter the amplitude, phase, and delay of an audio signal before it's sent to the headphones, and the listener perceives the sound coming from the desired "direction."
Unfortunately, most of these simulation systems suffer from a couple of drawbacks. For one thing, the HRTFs are generic, based on the average of many individual measurements, which means they are accurate for no one in particular. Also, as a listener turns his or her head, the simulated speaker system turns with it, which sounds quite unnatural. If you were listening to a real surround speaker system, turning your head would change the relative orientation of your ears with respect to the speakers, resulting in plainly audible changes to the sound.
SVS starts by "capturing" the HRTF of a specific individual—i.e., you—listening to a specific set of speakers in a specific room. You put a small microphone in each ear, and a series of test signals are played from the Realiser processor to each speaker. The resulting HRTFs are stored and used to re-create the effect of sounds coming from the modeled speakers in that room as heard by you.
To fully optimize the system, the headphones must also be taken into account. So after the room measurements are taken, you put on the headphones over the mics, and more test tones are played to measure the precise interaction between the headphone cups and the listener's outer ear. The profiles of 64 rooms and 64 headphones can be stored internally, and as many as you want can be stored on removable SD cards.
After the measurements are stored, up to eight channels of analog audio are fed into the Realiser processor, which applies the selected HRTFs (room and headphone) and sends the processed audio to the headphones fitted with a small, rechargeable head-tracking device on the headband. That device sends an IR signal to a set-top receiver, which communicates the listener's orientation to the processor. This information is used to modify the HRTFs in real time so that the virtual speakers appear to remain in place as the listener's head moves.
.
Smyth wants to make sure that listeners aren't using lousy headphones, so the company sells a complete package with a Stax SRS-2050 MKII electrostatic-headphone system—which includes the cans and a dedicated amplifier—all for $3360. That might seem like a lot to pay for virtual surround in headphones, but the Realiser A8 offers far more than this—it provides the ability to emulate specific rooms and speakers for your ears only. For example, if you had access to an acoustically superior room with a million-dollar surround-sound system, you could perform the setup procedure and essentially take that room and speaker system with you for far less than it would cost to physically replicate them. Kinda makes three grand seem like a bargain, doesn't it?
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with this 3 grand ,you can have miyabi for at least one night krub Khun MOE :P. I do investigate that and I've found she works for a club in tokyo.If you want more information,please contact Here Munkong krub 555555