For instance, players may BLOODMONEY! discover that messing with an item of equipment in the environment opens up a convenient opportunity, that pretending to be staff lets them get to places they wouldn't be able to reach otherwise, or that carefully planning a distraction leads to the perfect opening.
For instance, players may BLOODMONEY! discover that messing with an item of equipment in the environment opens up a convenient opportunity, that pretending to be staff lets them get to places they wouldn't be able to reach otherwise, or that carefully planning a distraction leads to the perfect opening.